Divine Disfavour

An initiate of a god who violates their faith’s strictures finds it more difficult to curry their god’s favour.

In minor cases, this consists of misfortune dice applied to Curry Favour checks until such time as the breach is expiated. Expiation is simple once any ongoing violation has been ended, in the first Curry Favour check of an Act, confess the failing and promise to do better, accept the god’s displeasure, and then your disfavour will end as long as the check succeeds. This must be a “truly needed” check not a check of convenience.

Each deity’s displeasure invoked during the Curry Favour check manifests differently, and sometimes not the same way – making it slightly unpredictable.

Manann – vomit up sea water, gain the Queasy condition until next Rally step OR TBD.

Morr – all warmth leaches from your body and you become sluggish, you have no free maneuver each turn until next Rally step OR you recall all the terrors of death and must add one to the difficulty of all Fear and Terror checks you make this act, and must recheck the Fear or Terror rating of anything still present that you already encountered.

Myrmidia – you lose access to all reactive defense actions until next Rally step OR you lose guidance of your god and gain no benefit of training in any Str-based skill until next Rally check.

Ranald – you must reroll all fortune dice that result in a beneficial outcome (keeping 2nd roll) until next Rally step OR you are robbed of your skills and lose the effects of all training in any Ag-based skill until the next Rally step.

Shallya – the next time an ally suffers wounds (involuntarily) you suffer the exact same number of wounds (including a critical wound if one was suffered, though a random one) OR you lose your knowledge of healing arts and all training in First Aid or Medicine until after the next Rally step.

Sigmar – you lose the strength of your god and gain no benefit of training in any Str-based skill until next Rally check OR Sigmar’s cleansing light gives you the Blindness condition until the next Rally check.

Taal and Ryha – your instincts become those of a beast until next Rally step, you will flee most threats if not cornered OR you cannot hold any tool or other crafted item until the next Rally step (i.e., you will drop even a club, you could only wield a branch or such as a weapon).

Ulric – foes’ attacks are Frenzied (condition) OR you lose the strength of your god and gain no benefit of training in any Str-based skill until next Rally check.

Verena – you are robbed of knowledge, lose the effects of all training in any Int-based skill until next Rally step OR you are robbed of your voice and cannot speak until the next Rally step. You have already spoken the blessing you are currying favour to invoke, for further blessings you wish to invoke without your voice see Spell Casting and Blessing Invocation.

In extreme cases, the lack of the god’s favour costs access to the Faith talent card. This requires persistent violations of strictures or a single major violation (e.g., desecrating one of your own god’s holy places).

Disfavour never interferes with actually working Blessings, though no new Blessings may be learned while in disfavour.

  • These rules are combination of 3rd edition suggestions and an adaptation of 2nd edition’s approach (stopping short of Wrath of the Gods, which is much more severe).

Divine Disfavour

After the Storm valvorik